Home / Tutorials / 3ds max / Workshop Mental ray 3.4 vol.2
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30.01.2008 14:58
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 3D Model of Workshop Mental ray 3.4 vol.2 by mak21


Description:

Mental ray 3.4 in 3dsmax 8.0 Volume 2
This video course illustrates Mentalray3.4 in 3dsmax 8.0.
They are present: video lesson, format avi in codec xvid - resolution 800 xes 600.
Inside the course they are contained the files of example, the textures
the files ies for the Photometric, the textures HDRI, the formulations of the shaders.
Following the lessons of the second course ,for understand
how to use to the best solution for Mentalray3.4.

They are analyzed in depth the techniques to realize scenes
of global illumination, the control of the final gather,example
of photometric illumination and realization of materials for the
global illumination and some shaders.
More than twenty-five lessons only devoted to illustrate all the necessary parameters
for a correct formulation of the global illumination final gahther and ambient occlusion
technique

This course is inicate to intermediary consumers, it is necessary to already know the
standard operation of 3dsmax.
You will be able to create scenes of convincing globalillumination, and to understand as to combine and to check the materials in these scenes.
The course lasts more 4 hour, language english

Following the lessons:

001 lesson mental ray formulation
Formulations architectural scene

002 lesson mental ray to Activate the Final Gather
How to use the Final Gather to simulate Global illumination

003 lessons mental Material ray Override Final Gather
Howto plan the material for the diagnosis of illumination

004 lessons mental Radius
How to regulate the radius of the Final Gather

005 lesson mental Diagnostic ray Final Gather
How to interpret the diagnostic in FG andfast test in radius

006 lesson mental ray Bounce Final Gather
To understand the operation of the Bounce

007 lesson mental ray Final Formulations Final Gather
Formulations rendering of quality

008 lesson mental ray to Save the Final Gather
Howto save and accelerate the calculation of the Final Gather

009 lesson mental ray Analysis and change Final Gather
How to intervene on the contrast and brightness without calculate
once more the Final Gather

010 lesson mental Color and Final Gather
How to check the color of the materials in the Final Gather

011 lesson mental ray Lights and Final Gather
Solutions with photometric lights insides and outside scene

012 lesson mental ray Global Illumination sample
To activate and to regulate the samples

013 lesson mental ray Global Illumination radius
The radius in the Global illumination.

014 lesson mental ray Global Illumination ligth properties
I check photons intensity and decadence in the lights

015 lesson mental ray Global illumination Manual setting
Check photons intensity and decadence in the single lights

016 lesson mental ray Global Diagnostic illumination
To interpret the diagnostic one in the global illunination

017 lessons mental ray Global illumination
The trace depht and his effect in the global il.

018 lesson mental ray Global illumination final Solution
Render of quality for the global the and rescue of the solution

019 lesson mental ray Global illumination and Final Gather
To use the G.i. and the F.G. together

020 lesson mental ray Global illumination Shader Photon basic 1
How to use the shader to check the diffused in the G.I.

021 lesson mental ray Global illumination Shader Photon basic 2
How to use the shader to check the specular in the G.I.

022 lesson mental ray Global illumination Shader Photon basic 3
How to use the shader to check the transparency in the G.I.

023 lesson mental ray Global illumination Texture 1
The textures for the materials of the G.I.

024 lesson mental ray Global illumination Texture 2
How to use the textures and the shaders photon basic in the materials

025 lesson mental ray Global illumination Texture 3
The materials for the radiosity and photoshop

026 lesson mental ray Global Illumination final scene
Formulations interior design for the G.I

027 lesson mental ray Global Illumination Photometic Lights
Formulations lights interior design: use a Script for
to quickly check in scene the photometric lightsweb IES

028 lesson mental ray Global Illumination and material editor
How obtain the correct correspondence between material editor and
rendering in the G.I.

029 lesson mental ray Global illumination the materials 1
How to realize material for the final scene in G.I (floor_mansard)

030 lesson mental ray Global illumination the materials 0
to realize material for the final scene in G.I (stairs_plaster_table)

031 lesson mental ray Global illumination the materials 2
How to realize material for the final scene in G.I (glas_marble_metal)

032 lesson mental ray Global illumination the materials 3
How to realize material for the final scene in G.I (steel_fabric _sofa)

033 lesson mental ray Global illumination the materials 4
How to realize material for the final scene in G.I (Window AEC:wood and glass)

034 lesson mental ray Global Final illumination
Conclusion scene and analysis last material

035 lesson mental ray Ambient Occlusion 001
What it is and as to use her in alternative to the G.I.
as to use the textures, as to influence the lights.

036 lesson mental ray Ambient Occlusion 002
The shader Ambient Occlusion and his parameters.

037 lesson mental ray Ambient Occlusion render to texture
To use the shader Ambient Occlusion in the renders to texture

038 lesson mental ray Shader metal_reflect_raytrace
As to use three different shaders to create material as metallic.

039 lesson mental ray Shader Glow
How to realize material for sophisticated illuminations through Glow

040 lesson mental ray Translator options
Optimize the use of the memory in the rendering

041 lesson mental ray Render pass
Optimize the times of rendering

042 lesson mental ray Render net
Rendering online for mentalray 3.4

Mak21 is an operator 3ds max advanced level certified by DISCREET

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