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Date:
30.01.2008 11:49
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*.max9 ~58.62 MB
*.jpg ~604.49 kb
*.jpg ~8.33 MB
*.jpg ~41.56 kb
*.avi ~44.84 MB
*.avi ~60.96 MB
*.avi ~47.15 MB
*.avi ~58.43 MB
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Polygonal
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No
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$59.00
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 3D Model of Workshop Mental ray 3.5 V1 ENG by mak21


Available formats
If you need another format, please Open new Support Ticket with request. We can convert to: max, 3ds, fbx, obj, mb, lwo, dwf, dwg, dxf, c4d, 3dm, x, xsi.

Description:

Mental ray 3.5 in 3dsmax 9.0

This course illustrates the new motor of rendering Mentalray3.5 in 3dsmax 9.0
They are present: video avi codec xvid - resolution 800 x600.
Inside the course they are contained the files of example and relative texture.

The course illustrates all the potentialities of the material Arch and Design through simple scenes, at the end you findthe representation of interior sophisticated design.
Analysis detailed of the new material car paint devoted to the simulation of the varnishes for cars,at the enf of exercises you find the scene of sure impact.
Availment of the new lights photometric mental ray sun and sky andmap sky for the environment.
Many scenes they will introduce you to the use of the new Final Ghater
The course lasts around 4:22 language: English

Index lessons:

001MR3.5_Controllo_Arch+design
The fundamental rules to use the material Arch+design

002MR3.5_Feedback_exposure
Illumination and final Ghater in Arch+design

003003_MR3.5_ArcheDesign_bitmap1
Arch+design and the management of the textures

004 MR3.5_ArcheDesign_bitmap2s
Arch+design and the management of the textures

005 MR3.5_ArcheDesign_diffuses
Arch+design the management of the diffused

006 MR3.5_ArcheDesign_reflections
Arch+design the reflections and the glossiness

007 MR3.5_Arch_Design_reflection_brdf_metals
Arch+design as to use the brdf and the formality metal

008 MR3.5_Arch_Design_Energies
Arch+design energy's concept in a material physically as amended

009 MR3.5_Arch_Design_Anisotropy
Arch+design concept and control of the asinotropy

010 MR3.5_Arch_Design_Glass_glossineses
12_MR3.5_Arch_Design_Translucency as to realize the material glass and tocheck the transparency

011 MR3.5_Arch_Design_Glass_Color
Arch+design a method to create a convincing colored glass

012 MR3.5_Arch_Design_Translucency
Arch+design to enable and to check the translucency in relationship to the transparency

013 MR3.5_Arch_Design_Ambient_Occlusions
Arch+design as it works and what advantages it has the ambient occlusion

014 MR3.5_Arch_Design_Round_Corners
Arch+design to model the geometries with the round corners

015 MR3.5_Arch_Design_Advance_renderings 1
Arch+design checks advanced of reflection and refraction.

016 MR3.5_Arch_Design_Advance_renderings 2
Arch+design checks advanced for the lights and for the glass

017 MR3.5_Arch_Design_Advance_rendering 3
Arch+design checks advanced for the shades in the glassy materials

018 MR3.5_Arch_Design_Advance_renderings 4
Arch+design plays of room and influence in the final ghater and Global illumination

019 MR3.5_Arch_Design_Fast_Glossy_Interpolations
Arch+design as to use the glossy interpolation

020 MR3.5_Arch_Design_Special_Purposes 1
Arch+design maps advanced first part

021 MR3.5_Arch_Design_Special_Purpose2
Arch+design maps advanced second part

022_MR3.5_Arch_Design_final_scene
Arch+design rendering interiors design realized with the material arch and design

023 MR3.5_car_paints 1
Car paint theory and comparison of the material

024 MR3.5_car_paints 2
Car Diffused paint coloring: as to use it

025 MR3.5_car_paints 3
Car paint Flakes: what is that and as to plan them

026 MR3.5_car_paints 4
Car paint Specular reflection: control the specular effect


027 MR3.5_car_paints 5
Car paint Specular reflectivity: the reflection in this material

028 MR3.5_car_paints 6
Car paint the dirty layer to add dirt and advanced Effects of irradiance

029_MR3.5n_car_paint_Final_Scene
Car pain A scene of sure visual impact.

030 MR3.5_MRsun_MRSkies 1
The lights mentalray sun and mentalray sky

031 MR3.5_MRsun_MRSkies 2
as to plan the map mentalray Physical Sky; as to use the Mentalray Daylight System

Mak21 is an operator 3ds max certified advanced level DISCREET

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