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Item Details
Author:
Date:
21.12.2006
Formats:
*.obj ~21.65 MB
Views:
2180
ZIP size:
21.652 MB
Geometry:
Polygonal
Polygons:
3686
Animated
No
Textures:
Yes
Materials:
Yes
Jointed:
No
Item ID:
1681
Price:
$159.00
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 Dobermann by Massimo Righi


Available formats
If you need another format, please Open new Support Ticket with request. We can convert to: max, 3ds, fbx, obj, mb, lwo, dwf, dwg, dxf, c4d, 3dm, x, xsi.


Description

High Detailed Realistic Dobermann (UPDATED) , completely UVmapped and smoothable, made with Maya 7.0
*************************************************************************************

Eyeball,teeth,tongue and necklace are modeled separately, each one in a different mesh

***************************************************************************************

This scene is Ready to render exactly as you see above with MentalRay settings for FinalGather/HDRI and Depth of Field ( HDRI map included!).

This model is ready to be rigged and smoothable. The mesh is built with a clean topology, so also low poly version looks very good as shown in the render.
The lower level of detail has 3686 polygon count and it is perfect for games.

high resolution texture (2048x2048)
bump/specular (2048x2048)

PSD included!

******************************************************
Level of details:

Division 0 = main :3686 eyeball,teeth,tongue :1160
Division 1 = main :14466 eyeball,teeth,tongue :4618
Division 2 = main :57864 eyeball,teeth,tongue :18472

******************

This pack includes all the following formats:

.mb (maya 7 binary)
.mb (maya 8 binary) -NEW!-
.ma (maya 7 asci)
.obj (alias wavefront)

Obj is directly exported from Maya and comes combined, so you must separate it and assign textures.

Obj version includes 3 resolution files:

low: 3686 poly (eyeball,teeth,tongue :1160)
medium: 14466 poly (eyeball,teeth,tongue :4618)
high: 57864 poly (eyeball,teeth,tongue :18472)



******************

NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED

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