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Item Details
Author:
Date:
23.08.2007
Formats:
*.mb ~15.70 MB
Views:
1178
ZIP size:
15.300 MB
Geometry:
Polygonal
Polygons:
3924
Animated
No
Textures:
Yes
Materials:
Yes
Jointed:
No
Item ID:
3478
Price:
$159.00
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 Rottweiler by Massimo Righi


Available formats
If you need another format, please Open new Support Ticket with request. We can convert to: max, 3ds, fbx, obj, mb, lwo, dwf, dwg, dxf, c4d, 3dm, x, xsi.


Description

High Detailed Realistic Rottweiler, completely UVmapped and smoothable, made with Maya 7.0
*************************

Eyeball,teeth,tongue and necklace are modeled separately, each one in a different mesh

**************************

This scene is Ready to render exactly as you see above with MentalRay settings for FinalGather/HDRI and Depth of Field ( HDRI map included!).

This model is ready to be rigged and smoothable. The mesh is built with a clean topology, so also low poly version looks very good as shown in the render.
The lower level of detail has 3924 polygon count and it is perfect for games.

high resolution texture (2048x2048)
bump/specular (2048x2048)


***************************
Level of details:

Division 0 = main :3924 eyeball,teeth :1108
Division 1 = main :15412 eyeball,teeth :4228
Division 2 = main :61648 eyeball,teeth :16732

necklace: 1281

******************

This pack includes all the following formats:

.mb (maya 7 binary)
.mb (maya 8 binary)
.ma (maya 7 asci)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya with textures assigned


Obj is directly exported from Maya and comes combined, so you must separate it and assign textures.

Obj and FBX versions include 3 resolution files:

low: 3924 poly (eyeball,teeth :1108)
medium: 15412 poly (eyeball,teeth :4228)
high: 61648 poly (eyeball,teeth :16732)


******************

NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED

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