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Item Details
| Author: |
Date:
23.08.2007 14:17
| Formats: | *.mb, *.ma, *.mb, *.obj, *.fbx |
Views:
1570
ZIP size:
33.700 MB
Geometry:
Polygonal
Polygons:
4174
Animated:
No
Textures:
Yes
Materials:
Yes
Jointed:
No
Price:
$159.00
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3D Model of Horse by Massimo Righi
Available formats
If you need another format, please Open new Support Ticket with request. We can convert to: max, 3ds, fbx, obj, mb, lwo, dwf, dwg, dxf, c4d, 3dm, x, xsi.
If you need another format, please Open new Support Ticket with request. We can convert to: max, 3ds, fbx, obj, mb, lwo, dwf, dwg, dxf, c4d, 3dm, x, xsi.
Comments:
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Description:
Photorealistic Horse with saddle/bridle modelled with Maya 7, all is UVLayOut, smoothable, ready to render EXACTLY as you see above with settings for MentalRay/FinalGather/HDRI (HDRI probe is included and free to use)Maya files (ma/mb) includes 2 horse resolution meshes (high and low poly) in separate layers:
horse_low: 4174 faces
horse_high: 14118 faces
saddle hi-poly (reins/bridle see pics-): 25074
Hair, eyelashes, mane and tail are all polygonal with trans map, so you don't need any plugin.
It comes complete with high resolution textures for both brown and black color:
-horse brown color 2048x2048
-horse black color 2048x2048
-horse bump 2048x2048
-horse specular 2048x2048
-saddle bump 2048x2048
-hair(tga) 2048x2048
Formats included
.mb (maya 7 binary)
.mb (maya 8 binary) -NEW!-
.ma (maya 7 ascii)
.obj (alias wavefront)
.fbx (kaydara)
FBX is directly exported from maya with texures assigned.
Obj version is directly exported from Maya so you must apply textures by yourself.
Obj and FBX versions include 2 different resolution file for the horse and 1 for the saddle:
horse low: 4174 faces
horse high: 14118 faces
saddle hi-poly (reins/bridle see pics-): 25074
NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED
Keywords:
horse, saddle, bridle, reins, animal, mane, tail, mammal, realistic, riding, marebeast, farm, stallion, mare, stud, cowboy, maya, mb, ma, objPreviews:
www.massimorighi.comRating: